athena
01-06-2007, 11:45 PM
I was roving the web after watching Tarzan for bits and pieces of things... hehe, trying to decide if I should plunk down $30 for this Tarzan poster (http://affiliates.allposters.com/link/redirect.asp?aid=636948&item=379200) which I've always loved.
Anyways, I stumbled across this page which I thought I'd post:
http://animationarchive.net/Interviews/Glen%20Keane%20Notes/index.php
It outlines Glen Keane's approach to tackling animation... personally I was amazed at the extensive use of thumbnailing--even to the point of xeroxing and blowing up the thumbnails for use as reference on the actual animation drawings. It's certainly not something I was taught in school.
Actually it's making me wonder if this is something I can drag over to 3D--maybe scanning the thumbnails and using them on the 'rotoscope layer' within the 3D software... I mean certainly I storyboarded my 3D projects, but usually my reference when actually animating was live action footage... which may explain why my 3D work always seemed to lack the same kind of dynamism that you see in really good 2D animation.
Something to think about anyways...
Anyways, I stumbled across this page which I thought I'd post:
http://animationarchive.net/Interviews/Glen%20Keane%20Notes/index.php
It outlines Glen Keane's approach to tackling animation... personally I was amazed at the extensive use of thumbnailing--even to the point of xeroxing and blowing up the thumbnails for use as reference on the actual animation drawings. It's certainly not something I was taught in school.
Actually it's making me wonder if this is something I can drag over to 3D--maybe scanning the thumbnails and using them on the 'rotoscope layer' within the 3D software... I mean certainly I storyboarded my 3D projects, but usually my reference when actually animating was live action footage... which may explain why my 3D work always seemed to lack the same kind of dynamism that you see in really good 2D animation.
Something to think about anyways...