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The Great Dragon
04-09-2007, 06:16 PM
Some tips for 3ds Max dragon modeling, texturing and the like:

-Always do each body part separately, e.g. legs, arms, feet, head, etc.

-Smooth it with three iterations.

-Make the scales work with Cellular as the bump map, a slight reflectivity, and slight specular levels.

-Save a lot of time and don't use a million materials. Use Vertex Paint. Saves a heck of a lot of time.