WARNING – POSSIBLE SPOILERS –
How many sequels are there that are better than the original? Truth be told they are few and far between, there are a ton of sequels that completely fail to add anything to the overall story (esp. DTVs); so when it does happen and the original it bests was pretty good in itself, it is a glorious event.
The wow factor starts from the word of, with Buzz Lightyear infiltration of Emperor Zurg’s base in a clever sent up of popular sci-fi. Course it all turns out to be a videogame, strange thing is I noticed the angular shape of an US style SNES atop of Andy’s TV on the far edge of the screen; I don’t remember them being that powerful.
Anyway…
Without the problems inerrant with introducing the characters and assuming that you’ve seen the first one, Toy Story 2 is able to hit the ground running as all truly great sequels should. This also gives it the opportunity to introduce new characters and have a slightly more mature theme.
The animation is a small step up from the previous film in terms of the rendering quality. Woody and co look much the same as ever, yet the humans still look quite bad, as does the dog or, to be blunt, anything organic. As most of the film concentrates on the toys this never becomes a great issue.
This film is in some ways a reversal of the previous one, Woody becomes Buzz and vice versa, the rescuer becomes the rescued. Woody has become the delusional, with feelings of old age and of uselessness sweeping in - or a near enough metaphor anyway; meaning that he’s is completely overwhelmed by the events going on around him. I suppose the human equivalent would be finding out that you’re a long lost descendent to the royal family. The thing is who, outside of collect groups of people, doesn’t at some point feel that they have outgrown their toys, I outgrew, or out matured, my He-Man figures; I still kept some of my stuffed, mostly non-commercial animals. How would you think toys would take it, especially lone ones, abandon, the glory days of someone enjoying your company gone. In the other way this film is about death, at least death from a toy's perspective, when you stop being a beloved toy and end up in a yard sale; facing an uncertain future.
Jessie of course has suffered this fate. While she is on the outside full of energy, her enforced and prolonged storage has left it’s scar on her; fearful of storage again in case the last thing she knows is its dark void. Her enthusiasm for Woody turns into despair and near hatred when she discovers that Woody isn’t staying, then back to joy and despair once more as the other toys making their rescue attempt finally arrive.
In one of the best ideas that CG films have had, Buzz gets to meet himself, or rather him as he was in the first film, a completely delusional toy. So for a brief period we have the unhinged Buzz to enjoy as the confused toys think that he is their Buzz, the difference between his actions and the toys acknowledgement of reality contrast well; who would have “laser envy” how.
The collector, isn’t to my eyes, a person who is collecting these Woody merchandise for the thrill of just owning them, or a love of the characters. No, from the start he’s out to make money, selling them to the highest bidding, in this case a Japanese Toy museum. In my eyes this puts him in a different light to others who truly love the things that they collect and it’s not a light that I find sympathetic with. I wouldn’t mind if he stored them behind glass for his own gratification, but he is just selling them. He also strikes me as a unsympathetic character when he complains about driving to his place of work which is right across the street.
There are a lots of movie references here, most notable ones being of Star Wars and Jurassic Park, but thankfully the immense amount of popular culture that has flooded 3D films in recent years (admittedly mostly from Dreamworks’ films) had yet to immerge. Some nice subtle jokes litter the film that actually hit me most well is the joke that crosses over to the real state of things in the real world, when Tour guide Barbie is talking about how short sighted retailers failed to order enough Buzz Lightyear toys to meet the huge demand that he sparked.
When this film came out CGI hadn’t yet become the monstrosity that it has now: it certainly hadn’t filled itself up with clichés yet. Photorealism was still an near-impossible (outside live-action features with massive budgets) and possibly unwanted dream. The medium took second place to the story, an aspect which seems to be increasingly becoming the opposite lately.
So much has changed.